As part of my Year 1 Software Engineering Project, my team decided to create a 2D platformer adventure game, Kitsunebi: Fox Fire.
To navigate through the game, the player will play as a Kitsune, a Japanese fox. The goal of the game is to collect enough elements to unlock new skills, which will allow players to get access to the next level. The players will start off the game with the ability to control the orb, which can be used to solve different puzzles and attack different enemies.
As the Lead Designer of this project, I was in charge of producing the art assets, level design, puzzle mechanics and UI.