This was the first project that required us to work on creating a custom 2D game engine and producing a game with it. As such, it was a good learning experience for me, to understand the intricacies of designing and structuring a game engine.

With my past experience of being in charge of level design, I was tasked to be the Lead Designer, as well as the Product Manager. This meant that I had to understand what the different members are doing in the group so that I could allocate tasks that could help with the progress of the game.

I was also responsible for the Physics, enemy AI and UI of the project.